I extracted the levels, models, and sounds from the 1999 PlayStation game Ace Combat 3: Electrosphere (and discovered two unused levels by the way). I’m still working on Ace Combat 2 (1997) and Air Combat (1995).
This is where I gather my stuff:
AC3 levels and models – all models and textures from Ace Combat 3, converted to VRML/Bitmap, with Lean Viewer
unpack_ULZ <in file> <out file>
The German game developers forum ZFX is my home, and I document my data analysis in Extracting Ace Combat. The thread starts in German, but I quickly switched to English when international readers appeared.
USEA Today is the blog of DragonSpikeXIII, head of Team Nemo, which translated the Ace Combat 3 from Japanese to English. Anything concerning AC3 can be found there.
Team Nemo documented their work on ROMhacking.net. The first tools for extracting AC3’s archives have appeared there.
Ace Combat 3 - hack and translation wiki is maintained by modder Infrid to gather knowledge on AC3’s internals.
RythusOmega is a hardcode fan and his Twitter is full of images and important facts. He made an amazing catalog of all planes using my Lean Viewer.
RauuruKun on DeviantArt used my Lean Viewer to draw fantastic wallpapers.
Snapshots I have gathered over the years (newest first):